Steel & Shadow
Creating Your Hero
placeholder text: All characters are human.
placeholder text: All humans have traits, one of each type.
placeholder text: All humans have a background.
Would-be adventurers all begin the same way, as an inexperienced, 0th level character: The Tenderfoot.
Armed by little more than desire or destiny, tenderfeet venture out into a world upon which they have not yet made their marks. To create your tenderfoot, you will spend your pool of Advancement Points (referred to from here on out as AP) on Ability Scores and Feats. The typical tenderfoot has 20 AP at the time of creation.
Each character has 6 ability scores: Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma. All ability scores start at 10. Abilities are set by using some (or all) of your starting pool of 20 Advancement Points (AP.) Additional AP can be gained at creation by adjusting one of your scores downward … but do so at your own peril, for all abilities are important!
The highest ability score that can be purchased at creation is 18, and the lowest is 7. Your ability scores will also be advanced as you gain levels.
Keep in mind that you will want to save at least a few points for Feats.
Feats are purchased at the cost of 1 AP per feat. A feat is typically something that gives your character a proficiency., a numerical bonus, or a new capability.
Example of a Proficiency feat:
The Proficiency, Shortbow feat grants you proficiency in using the shortbow, a modest ranged weapon. Without this feat, you would take a penalty of -4 to all attacks made with this weapon.
Example of a Bonus feat:
The Bonus, Point Blank Shot feat grants you a +1 bonus to all attacks and damage with ranged weapons at ranges of up to 30 feet. This is a simple numerical bonus that is added when the situation meets the feat’s description.
Example of a Capability feat:
The Capability, Rapid Shot feat gives your character the ability to make an additional ranged attack in a round when using the full attack action. (Each attack is made at a -2 penalty.) This feats grants your character the ability to do something she typically could not.
Feats often have prerequisites. For example, a character would need a Dexterity score of 13 and the Bonus, Point Blank Shot feat in order to select the Capability, Rapid Shot feat. A feat may refer to access to a certain group as a prerequisite; such access is granted by Advanced Classes. (For example, a hero wishing to wield a mighty Martial melee weapon would need to have access to the martial melee weapon group via an Advanced Class such as Gendarme.)